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orient mc to motion direction

Published by: mike 2009-01-08

  • Forward motion .Pdf Ebook Download::
    M C Forward Motion · Forward Motion Coaching Newsletter · Forward Motion Coaching Newsletter · Forward Motion Use Auto-Orient to simulate forward motion
    http://www.pdf-search-engine.com/forward-motion-pdf.html
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    Hi all,
    I'm using the code bellow to move a movie clip to the mouse coordinates, wich are read on mouse down. The movieclip is facing the motion; the problem is: when it stops, it changes the rotation to increments of 45 degrees, and I would like to preserve the rotation the movieclip has during the motion. I just can't figure it out...
    A Generative Model For Dynamic Canvas Motion::
    File Format: PDF/Adobe Acrobat - View as HTMLThe only change in Algorithm 2 is that we orient the. direction of the .. M. C., B. UCHANAN. J. W.: Computer-. generated graphite pencil rendering of 3D
    http://www.cs.utah.edu/~kaplan/npr/dyncanv/DynCanvElec.pdf
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    Please help me if you can. Thank you!

    function compDist ( fromX, fromY, toX, toY ){
    DOI: 10.1126/science.279.5347.57 , 57 (1998); 279 Science et al. T ::
    Sep 9, 2008 Cresswell, G. H. Cross, D. Bloor, W. J. Feast, M. C.. Petty, Thin Solid Films 210/211, . onal to the relative plate motion direction
    http://www.sciencemag.org/cgi/reprint/279/5347/57.pdf
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    SC8800/SC8800E for Stepping Motor Systems::
    File Format: PDF/Adobe Acrobat - View as HTMLStep and direction signal outputs are industry standard . ORIENTAL MOTOR GENERAL CATALOG 2003/2004. C-269. Specifications C-267. Dimensions C-269
    http://www.orientalmotor.com/products/pdfs/C_VEXTA/StSc8.pdf
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    distX = toX - fromX;
    distY = toY - fromY;
    ret = Array(
    distX,
    distY
    );
    return ret;
    }

    mc._x = 0;
    mc._y = 0;
    mc._rotation = 0;
    mc.onMouseDown = function(){
    toX = _root._xmouse;
    toY = _root._ymouse;
    }
    Flash MX 2004 -- Tweening instances, groups, and type::
    If you're using a motion path, select Orient to Path to orient the Select Auto to rotate the object once in the direction requiring the least motion.
    http://livedocs.adobe.com/flash/mx2004/main_7_2/00000329.html
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    The American and English Encyclopaedia of Law: Supplement to the - Google Books Result::
    href=http://books.google.com/books?id=SdgUAAAAYAAJ&pg=PA321&lpg=PA321&dq=orient+mc+to+motion+direction&source=web&ots=oCbbQ4YKfT&sig=Ot-hoBQcy004nuARA_8j5pE0OCI&hl=en&sa=X&oi=book_result&resnum=88&ct=result class=l onmousedown=return clk(this.href,,,res,91,)>The American and English Encyclopaedia of Law: Supplement to the - Google Books Resultby David Shephard Garland, James Cockcroft - 1898 - Law15. the defendant's motion for a commission was resisted by the plaintiff on with directions that he cause the witness to appear, and, after hearing the
    http://books.google.com/books?id=SdgUAAAAYAAJ&pg=PA321&lpg=PA321&dq=orient+mc+to+motion+direction&source=web&ots=oCbbQ4YKfT&sig=Ot-hoBQcy004nuARA_8j5pE0OCI&hl=en&sa=X&oi=book_result&resnum=88&ct=result
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    mc.onEnterFrame = function(){
    distArr = compDist(this._x, this._y, toX, toY);
    angleTo = Math.atan2(distArr[1], distArr[0]);
    //trace (angleTo);
    angleToDegs = angleTo * 180 / Math.PI;
    angleToDegs -= this._rotation;
    while (angleToDegs > 180) angleToDegs -= 360;
    while (angleToDegs < -180) angleToDegs += 360;
    this._rotation += angleToDegs/2;
    moveX = distArr[0]/2;
    moveY = distArr[1]/2;
    this._x += moveX;
    this._y += moveY;
    }


  • what do you mean by preserve? you don't it to pause in between _rotation's

    if so use setInterval


  • ouh, beer =)


  • I think I got it working :)

    basically just use the distance between the coodinates and run a check to see if they get too close, that's when flash f*cks up ;)


  • Thanks Eilsoe! Great example.
    I owe you a beer! ;)


  • Thanks bombsledder for your reply.
    I'll try to explain better. Let's suppose my mc is in the center of the stage. If I click in the top-left corner, the mc will go to that point, and it's rotation will be let's say 45 degrees. When the mc stops, the rotation become 0 degrees (or 90, or -45... looks like it's almost a random value). I would like the rotation to remain 45 degrees. Where do you think the problem is?
    Cheers,
    emu





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